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Redfall arkane7/28/2023 ![]() ![]() I will be playing Redfall on launch day and in the days after, just to see what it’s like for myself. Here, Redfall’s failure has to be owned by Microsoft. It’s true that Square Enix’s Forspoken earlier this year reviewed similarly poorly and was PlayStation console exclusive, that was still ultimately on Square Enix. I recall some “insider” rumors that Redfall was coming in hot (which is clearly true) and that Starfield was coming in even hotter.Īs for Redfall, this is a rare black mark for Arkane, which will have to do some soul-searching after this one, and I have to know what reaction, if any, Microsoft is going to have to this, whether its with Arkane specifically or its larger first-party plans. I genuinely wonder if Starfield will be hit with yet another delay, this time into 2024, to try to make sure it doesn’t have a botched launch in the wake of this, because Xbox just cannot afford that. At least until its next big test, Starfield, which was delayed a year from its confidentially projected 2022 release date, and now has even more pressure on it as something that has to turn the narrative around after Redfall here. These poor Redfall scores are about to crater discourse for months about Xbox and its first party ambitions. “When a game needs to be delayed - what we did with Starfield, what we did with Halo, what we did with Redfall - because the production timeline is saying, We have this vision, and our production timelines don’t get us to the completion of that vision, we do delay games.It’s hard to overstate what this is about to do to Xbox discourse, where there have long been rumblings that Microsoft has mismanaged its first party studios, with an entire Xbox One generation devoid of massive excusive hits, the delay and middling launch of Halo Infinite and now the beginning of high profile acquired studio projects. That feels like the game had a goal to do one thing and when players are actually playing they’re not feeling that thing, that creative execution of the team.” “That doesn’t feel like a Hey, just delay it. “There are quality issues and we’re working on those, but I think there’s a fundamental piece of feedback that we get that the game isn’t realizing the creative vision that it had for its players,” Spencer said. ![]() ![]() Spencer also addressed a common question: Why not delay Redfall until it’s ready? (The game was already delayed significantly in 2022.) Ultimately, Spencer said, “We let a lot of people down this week with the launch of the game, but we will continue to strive on.” But I also know these games are $70, and I’m gonna take full responsibility for a game that needs to be great.” We’ve shown a commitment to games like Sea of Thieves and Grounded, to continue to go and build games. We’re committed to getting that done, and we’re going to continue to work the game. “In terms of our commitment to the game, the team at Arkane is taking the near-term feedback,” he said. Spencer said that Microsoft and Arkane are taking that feedback to heart, and pointed to other, long-supported games from Xbox Game Studios as examples of committing to fixing what’s wrong. was significantly lower than our internal metrics in terms of where it actually reviewed. “That’s one of the disappointing things we would never strive to launch a game that we thought was going to review in the low 60s - it’s not part of our goals. “We do mock reviews for every game that we launch, and this is double digits lower than we thought we would be with this game,” Spencer explained. Spencer said that critical response to Redfall was “significantly lower” than Microsoft’s internal reviews of the game - on Metacritic, the average review score is 59 out of 100. Spencer, speaking on the Kinda Funny Games Xcast Thursday, also took responsibility for the launch of a rough game at Xbox’s new $70 price point. The head of Xbox, Phil Spencer, said that this week’s launch of Arkane Studios’ Redfall is “disappointing,” but that the studio behind it is committed to continuing to work on it. ![]()
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